One of the best examples of the usefulness of learning technology is the implementation of technology in the cloud. Previous use of computers in education was limited, as data exchange was comparatively complicated. Today, school devices are interconnected using online software that keeps data in the cloud. This means that all students can access all the information available on the server.
In addition to facilitating the learning process, the new technology helps students become familiar with the modern world of work by solving problems. School science projects are reinvented through the introduction of robotics, programming and 3D printing. These are the foundations of many professions that are already popular in the labor market, with great potential for future growth and expansion. Robotics helps students become familiar with all branches of the STEM system (science, technology, engineering and mathematics), opening the door to future career advancements.
Creating a robot does not only mean designing it and manufacturing its parts using 3D printing, but also programming its behavior. This may seem complicated, but in many schools, even the youngest students are introduced to the basics of robotics and other technological advances (depending on age and intellectual development). Technology for virtual reality, augmented reality and mixed reality is developing rapidly. One of the main uses of this technology in the classroom is to take students on virtual field trips to places that would otherwise be inaccessible.
For example, a student could take a virtual excursion to ancient Egypt or to the bottom of the ocean. A provider of this technology is Nearpod VR. If you're an innovative educator, following education trends is probably not new, but essential. However, even with this list, it's up to you to choose the most appropriate modern aid for your teaching and training.
Here we select the 10 latest trends in educational technology that you should know when diving into this industry. With e-learning, educational content is delivered to students via computers, laptops, tablets or smartphones. Not only does it save time, but it opens many doors for interactive learning. Instead of having a passive experience, students can choose what they need to learn quickly and easily, wherever they are.
They also learn by interacting directly with the information that appears on the screen, for example, by dragging content from one place to another. In addition, decision-making scenarios in e-learning also encourage students to make their own decisions about what they will learn next. In e-learning, students simply immerse themselves in knowledge by reading or viewing the content, which changes the way education is delivered. In addition, many e-learning courses include animations, podcasts, and videos that create a hands-on, multimodal learning experience.
The final point is that, although e-learning has existed for a long time, it remains green and is continuously developing. Educators are using the advantages of technology to make learning more effective. That's why more and more online and combined learning courses are being produced today. In recent years, video-assisted learning has become increasingly popular as screens in the classroom.
“Video Day” is no longer a television on a streetcar being taken to a class. With the Internet and digital devices, every day can be a “video day”. Blockchain technology is used in massive and open online courses (MOOCs) and in e-portfolios to verify skills and knowledge. DLT systems will respond to e-learning agencies' authentication, scale and cost problems.
In addition, it can help student applicants publish their achievements during the job search phase. To meet students' needs, the learning experience must be personalized. And with the rise of COVID-19 and online learning, we now have more data than ever. Educational designers have relevant information about student experiences to personalize and present the course in an appropriate format.
Some of the information to look for is the course topic, student enrollment, student performance (time per course, completion, test result), and student feedback (grade, survey). The adoption of gamification is more popular in the K-12 education sector. This is because children are quick to participate in game videos or score higher in a game. However, this doesn't mean that higher education or corporate training doesn't need fun elements to improve the level of student participation.
In the end, we know that there is a lot to digest when we talk about trends in educational technology. However, keep in mind that technology has infiltrated education and has renewed its entire teaching and learning process. Especially e-learning, an educational tool that not only increases the accessibility and convenience of education, but also changes students' learning behaviors and learning desires. Technology is an innovation of human beings, so when an educator can apply technology to teaching, it is also innovative.
The good news is that, with the abundance of educational technology available today, there are tools designed to support any remote or hybrid classroom. However, due to the access to information and the educational opportunities provided by technology, today in many classrooms we see the teacher's role become that of a “guide”, as students assume more responsibility for their own learning by using technology to gather relevant information. With this evaluative approach in mind, here are seven examples of innovative educational technologies that are making their way into the classroom. It will be up to the designers of teaching and educational technologies to take full advantage of the opportunities offered by technology to change education, so that effective and efficient education is available to everyone everywhere.
This technology is especially important in e-learning, when a teacher uploads homework and multimedia content for students. Here are some popular educational technology companies and products that are helping to expand technology options in the classroom. The Association for Educational Communications and Technology (AECT) has defined EdTech as “facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources”. These advances entail new responsibilities for the instructor and, therefore, increase the value of a Master of Education Science in Learning Design and Technology.
By looking at where educational methods and tools come from and where they are going in the future, the importance of technology in the classroom is becoming evident now more than ever. Perhaps the most popular example of AR technology in the world is the Pokémon GO game, in which players walk through real streets in search of the game's creatures. Technology in education provides virtual assistance, live chat and face-to-face communication with teachers and students in real time. This strategic synergy between technology and teaching is what opens up new possibilities in education, and some methods have been highlighted as especially notable.